cp_archways

cp_archways a5

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The big chungus update, because I've made BIG changes to the map overall.
-Entirely new B and C areas
-New routes
-New RED forward spawn
-Minor pickups changes
-Minor spawntime adjustments
-Minor lighting changes
-Clipping pass
-Big Chungus
-rotated BLU spawn and opening area 90 degrees to help with flow
-reworked some routes entirely around A, to give BLU better access and a good staging area
-hopefully reduced sightlines
-removed shutter doors (because yuck)
-scaled down more areas a little bit
-further reduced travel distances for both teams
-readjusted respawn times for both teams
-reworked the area outside BLU spawn to make it less open
-optimized lower flank route to improve ease of travel
-covered up some nasty sightlines
-added a new flank route into A
-replaced 2 dropdowns with ramps
-fixed existing ramp orientation to better align with map flow
-added rock texture to arches (still deciding on theme, might not go with desert)
-fixed broken resupply cabinet
-tightened up many areas, reducing travel time and making things less open
-drastically reduced size of B to C transition
-removed one redundant route from B to C
-added new building
-reduced size of area outside BLU spawn
-removed a route from A to B that gave BLU team too much of an advantage
-general lighting and geometry fixes