CP Riverside

CP Riverside B6

I'm baaaaaaaaaaaaaaaack with another update! This time I'm hoping to jump into beta after a test!

Changes:

This time I actually fixed the spawn times for when second is capped

Mid was increased in size width and length ways to remove claustrophobic feelings

Some windows that can't be jumped through have had their model changed to not give the impression that they can be jumped through

increased the size of the building leading from second to mid

Added nobuild to a roof that could be built on

Spawn rooms that can't be accessed once you leave have had their skin changed to say this

Clipping has been added in places


Hope you guys enjoy!
Hey all, got around to doing another update to Riverside, hope you enjoy!

Changelog:

Added some different variations in height in places

Adjusted some signs to be in the middle of doorways

Added stairs leading up to the bridge at mid for classes which can't jump without the assistance of weapons

The rocks at mid have been rotated slightly so you can run around them now

Some more metal was placed in second (Under the bridge on the building leading from second to last a small ammo was placed and the medium that was there moved to inside the building

An area for sentries to be built has been added in mid (Hopefully it won't be too OP and be just right, it's near some metal too with cover for the dispenser)

Added a sign that directs you to the fight when you spawn after capping mid

Raised a roof on some buildings so it doesn't suggest you can jump on it

Fixed an issue with one of the spawnrooms not working (my mistake, it was set to the wrong team!)

Some other bits and bobs were done but I've forgotten what they are.
Hey all, back again with another version.

Changelog:

All signs now have no collision

Added a little bit of clipping

Adjusted spawn times, the defending team should have the chance to get out and be ready when the attackers arrive now

Removed a sightline from second to last spawn

Removed the useless piles of wood at last and used them to make a wall to block the sightline

Last capture zone has had the size changed to fit the platform and it's been marked

The dead end in the build leading from mid to second has been removed

Some signs were added (2 on each side)

Changed the lighting in several areas

Changed a few health packs around

Added a health pack for rollouts

That's pretty much it. Enjoy!