Corruption

Corruption RC2

In this update:
➤Improved the underworld: Now it lasts for less seconds, disables the cart until the portals close allowing Red to use them without leaving the entire point defenceless. The underworld gives Blu a few extra seconds however so as not to feel like the underworld is wasting their time. The buffs got lowered as well.
➤Fixed many issues around the map such as collisions/seams/clipping issues etc.
➤Fixed/changed a few things based on feedback.
➤Updated points A,B,C,D to include new gameplay and layout improvements in order to match eruption's.
➤Improved the detailing in every area.
➤Fixed numerous issues.
➤Made the map scarier and creepier.

--Notes--
My team (pancakebro, Rhamkin, Erk, Megapieman) and I worked really hard to improve the quality both in visuals and in gameplay. We tried to fix many issues and prepare the map for a potential official release. We hope we did good and that people will enjoy their time in the.... Asylum.
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In this update:

-More detailing was added inside the hospital and references.
-Fixed a few stuff
-Optimized the map better
-Fixed some more small visual bugs
-Fixed the water transition to the skybox
-Made a prop solid
-Fixed some visuals
-Fixed some bugs
Shortened the underworld a bit
Changes to detailing all around the map
Soundscape fixes
Bug fixes
This is the event version of payload Eruption.

pl_corruption is set on an Asylum featuring:
➤A unique (Asylum) theme not seen before in tf2
➤Autogenerated underworld, to keep the map challenging which if completed grants the player crits and ÜberCharge!
➤pumpkin Bombs
And many more..

This project was a collaboration between Pancakebro, MegapiemanPHD, Erk, Rhamkin and myself.
Any piece of feedback is much appreciated!

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I did what the title says.

Notes:
Point A played better huh... NIIICE.
That gives me a second win.
Hope A continues to play well so I can integrate it into the beta version of eruption!