Cornkeep

Past 72hr Jam Entry Cornkeep b7

Added more details
Added connectors in A to provide more options for players
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Slightly adjusted geometry in front of B
Details
Added staircase at last to help flankers reach second floor from lower flank
Changed the flank path to B point
more details
more details
Started detailing
Preparing to move to beta
Opened up the building in front of silo a little to allow jumping classes to jump over. This should help alleviate some frustrating situations where red has too strong of a hold at the opening gate.
Added a staircase up to the building facing A. This is mostly to help flank classes and better blue access which is needed if red sets up multiple sentry nests.
B is now a rocket rather than a nucleus thing
Removed a crate that Tails used to ambush red engineers that led to red failing to set up sentry nest and losing.
Ambushing red's sentry nest is harder now with the path being more open and visible to red.
Moved red spawn exit so it's not directly facing the point.
Other smaller changes
Blocked some sightlines
Upgraded A house health pack to medium and moved closer to blue side
Reduced red respawnwave time for B from 9 seconds to 8 seconds.