i think i burnt myself out pretty hard with this - a whole iterated, artpassed map in a month and a half, and fourth place in a contest! happy with that. after some post-contest tweaking, i'm content to call it finished with this last bit of spitshine. nothing's perfect, for sure, and the gameplay coppice offers isn't for everyone - but that's alright! good enough is good enough, and i gotta call things done at some point.
coppice can now be found on the workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2666508881
rc1 changelog:
- fixed a perch spot on the barrier outside of BLU spawn
- fixed missing blockbullets on stairs at A high ground
- fixed missing blockbullets on wooden area outside of A
- fixed a part of BLU first spawn not being covered by func_respawnroom
- fixed z-fighting in BLU first spawn
- fixed a perch spot near B
- fixed medium health kit on high ground above BLU forward for C not being killed when the area gets blocked off
- remembered to update the soundscapes script filename this time