Conveyance Spring (fullthrottle)

Conveyance Spring (fullthrottle) RC3b

  • Author Deleted member 27649
  • Creation date
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Conveyance Spring (fullthrottle) RC3b

A bit of dam holding back a very shivering artificial lake


credit to crowbar's stripless metal materials and radarhead for the really cool custom logos

RC1 & RC1a released as entry to 2022 Spring Cleaning

i tried to make a map. called it full throttle. some people thought it was cool?
Deleted member 27649
First release
Last update
King of the Hill

Latest updates

  1. RC3a update

    Small changes and fixes, and the file is now the exact same as the workshop one
  2. RC3 and workshop

    changed fog and lighting, added rocks, pulled trees from 3d skybox, and more misc changes also, steam workshop, as if that mattered
  3. koth_conveyance_b3

    did you know skip brushes can be the reason why your map's portals are all weird and bloated and why vvis is taking so long? it's true! bzzt changed -shed dimensions -detailing -clipping

Latest reviews

A map that's really impressed me since Beta 3 or so. it's an excellent iteration on the classic "viaduct formula" we're all used to by now, funneling players to the point while also giving them the opportunity of a route that flanks behind the forward hold, similar to Product. The height variation is interesting in that the highest standing points of the map are level, but gameplay wise the Control Point hill still typically acts as the most powerful position on the map. It's visuals are really nice too, as the map achieves a nice balance between visual clarity and in-depth detail. There's some optimization issues due to the rain particles, but the gameplay usually (usually) makes up for it. I really like Conveyance Spring, and I think more people should give it a chance. A solid 9/10.