All the clipping in the map is smooth. The death pits from the out-of-the-way routes from spawn have been removed. I have also added a ramp near the mid-point to the balcony watching over the point to not make it such a journey to get up there.
There are more health packs scattered around the map. The amount of jumping required to get the point has been significantly reduced. Some areas that were barely being used have been removed. Improved lighting means it shouldn't be hard to distinguish teams or players in any part of the map.
I added some more fighting space around mid as well as widening the area next to the stairs that lead to behind the clock where the ammo pack is. I also changed the pitch of the light_environment from -85 to -40 and added a couple of more directional signs.