- Fixed bug where crit canteens start the payload early
- Crit canteens now set speed to max and prevent slowing of the payload, (instead of doubling speed)
- Fixed bug where speed of payload would go down to a crawl
- Fixed bug where base_boss hitbox would stick out of the payload (for some reason it can't be oriented to the cart. What a pain!)
- Fixed bug where a player could be killed who fell between the back wagon platform and the payload.
- Fixed bug where payload would keep moving even after the wave finished.
- Updated payload collisions. Players should be able to stand on it and not get stuck. Also can stand on the hood of the van.
Mission Changes
- Changed Giant Minigun Heavy to Giant Boxing Heavy
- Added money drops from support robots
A tester suggested to add a stand-alone upgrade station on stage 1, but I purposely did not add in this version. I'm not sure if it's necessary due to this being a payload map; My intention is players shouldn't retreat for upgrades. Whether or not this is a good idea can be disputed. I would love input!
I also heard from the same tester a
To-Do:
- Make buggy physics (using phys_constraint) enable via relay.
- Somehow make a way out for players who get stuck in the floor when the payload goes down a ramp...