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General
Increased time added for capturing First and Second
Adjusted various pickups
Second
Redesigned routes to give attackers more options
Redesigned interior of house
Eliminated cliff next to Red spawn and expanded spawn building
Third
Replaced bulldozer with forklift
Relocated Blu forward spawn
Expanded water coverage to fix Blu players taking fall damage upon leaving final forward spawn
Last
Eliminated low ground entrance to final area
Added ramp up to vent route
Fixed an unintended sightline
First
Reworked low ground route
Increased cover around Blu spawn
Adjusted Blu spawn exits
Replaced right side cliff wall with a fence
Adjusted pickups
Cleaned up displacement brushwork
Third
Adjusted lighting to make high ground route more visible to defenders
Expanded Blu forward spawn
Last
Removed roll-forward zone
Overhauled most of the map
Mirrored First
Rescaled and simplified Second
Redesigned Third
Redesigned Last
Changed low ground cover on First
Changed height and angle of cliff route into Second
Added a one-way door to balcony on Second
Changed upper route into Third
Adjusted some cover on Third
Changed routes into Second to make it easier to attack
Moved BLU second and third spawns back
Made BLU first spawn windows one-way
Changed some pickups on First and Last
Adjusted some cover on First
Took a year to reach A7 (happy birthday Colorado!)
Reworked routes between Second and Third
Made various changes to Second and Third to accommodate new routes
Replaced sentry cubby on Last with a raised platform
Adjusted location of RED first spawn and BLU second spawn
Fixed being able to shoot under truck on Third
Fixed unintended sightline on Last
Experimented with some textures and other details on Last
Obligatory rework of first
Reworked choke and flanks on last
Moved BLU’s forward spawn further from third
Added a transparent grate to the balcony on second
Reworked much of first
Reduced distance between first and second
Changed some routes between first and second
Added some cover on third
Adjusted some walls on last
Fixed explosion death trigger remaining active indefinitely
Adjusted the size of a few areas
Adjusted various pickups
Increased setup time
Slightly decreased RED respawn time
Redesigned first (again)
Redesigned routes leading into second
Relocated defender’s first and second spawn
Added new route from attacker’s forward spawn to third
Changed some routes into third
Expanded interior space on third
Added a new flank on third
Replaced one of the dropdown routes on last with a ramp
Adjusted various pickups
Optimization
Completely redesigned first
Changed geometry on last to break up long empty spaces and increase variety of routes for attackers
Added more pickups for attackers on last
Adjusted route out of defender’s spawn on first/second
Reoriented defender’s spawn on third
Fixed players getting stuck in spawn doors