Colliery

Colliery A11a

Quick update
-Improved clipping
-Lowered ceilings of sneak routes in caverns for the mine shaft feel
-Moved the balcony in A towards BLU spawn a bit
-Changed a few props

-Removed a random env_cubemap sitting in the void (no idea how it got there)
What's the highest alpha version in existence?

Changes:
-Added a small balcony overlooking the A cavern
-Added another flank hallway in the control room
-Made the BLU spawn not look boring and lame

-Added ducks
"Most likely the last alpha update"

Nope I lied

Changes:
-Removed the right hallway completely
-Removed the left entrance to the balcony
-Extended the left hallway to the back of the upper control room
-Extended the computer island to give more cover
-Changed the lower control room into a corridor
-Added a little alcove for people to duck in the lower corridor
-Made it so people can shoot through the railings properly
-Slightly increased the cap time for B
-Decreased RED spawn times
-Added markers for where pickups spawn
-Moved around some pickups
-Added some more signage
-Fixed the skybox not working
Most likely the last alpha update

Changes:
-Increased the cap time of A
-Fixed some shadows
-Reuploaded WITH custom skybox texture packed into the .bsp
-Added a pipe running along the back wall of B
-Fixed Engineers being able to build on A
Changes:
-The one-way door in the right hallway is back at normal level. It will also stay open after BLU caps A
-Added a small health and ammo pickup near the entrances to the balcony
-Changed some of the cap times
-Changed some of the respawn times
-Applied some textures
-Removed elevator for last point. Couldn't get it to work properly, so the point will just stay at the bottom.
-Elevated the one-way door in the right hallway
-Redid the BLU forward spawn to fit the mining theme better
-Changed the skybox texture (credit to DaBeatzProject for making this texture)
Thank you to everyone who participated in the gameday to help test and give feedback!

BIG CHANGES!

Major changes:
-The lower left exit for BLU has been raised to meet the ledge that overlooks the first cave area.
-Point B is now an elevator! When BLU starts to cap, it will raise until it reaches the top.
-The alcove that was below the point originally is now gone, and the pickups have been moved to under the stairs (they are also small/small now under both stairs)​
-The RED spawn exits have been changed to be less spawn-campy.
-A one-way door has been put at the entrance of the right hallway to prevent sneaky people from back-capping B
-Some of the flank routes have been closed off to prevent said back-cappers

Other changes:
-Made it brighter in the caves
-Moved a few pickups
-Changed the cap times and respawn times
-Added a few textures
-Minor detailing
-Added another resupply "locker" closer to the BLU spawn exit.
-Added a cool door at the top of the cave entrance
-Other crap I can't remember
Big changes...

-Removed the right hallway route
-Replaced said hallway with a ramp leading up to a new balcony overlooking the rocket room
-Added another route to the balcony in the left flank route

2015-12-27_00003.jpg
2015-12-27_00002.jpg

2015-12-27_00001.jpg