- Removed a wall that lead into players getting stuck
- Completely remade the cap area
- Added a lift and changed the logic
- Reworked spawn a little
- Reduced the scale of the outdoors area (hopefully)
- Moved the warehouse back towards the entrance gate
- Increased the size of the middle courtyard
- Reduced the size of the side buildings
- Added cover to the balconies
- Added ramps to the spawn area
- Optimized the map slightly
- Reduced the return time of the bomb to 30 seconds
- Made the bomb go neutral after 15 seconds
- Reworked the cap zone into a building
- Increased the length of the cap zone
- Reworked logic
- Added a whole new area for the bomb, and connectors to it
- Increased distance from the bomb to the cap
- Probably made a bigger mess while trying to fix stuff