Codex MC17

Codex MC17 A5

- Reworked the logic to make it not use attachment points, and therefore compatible with the Halloween model (or any model for that matter)
- Increased the round time to 4 minutes
- Decreased the explosion diameter to 320 Hu
- Made it so the ball doesn't return once the warning sound starts playing
- Increased round timer to 3 minutes
- Decreased bomb timer by 5 seconds on average

This should make the end of timer win condition a last resort
- Made the glow team dependent
- Added more sounds, including a warning one when the bomb is about to explode
- Added intro text
- Changed the map
- Fixed win detection
- Added a 2-minute timer. When it ends, the team with the most player wins
- Added prevention of use of taunting/Steak to not get the ball
Made the logic for detecting wins better
Made the failsafe logic better
Considering adding a warning sound before the ball explodes
Forgot about the pit
Forgot about repacking
Made the ball returning outside of reset silent
Hopefully didn't break anything
Made the jump pads affect the ball
Disabled all damages except from fire and explosion
Made the ball explode after a random amount of time
Added a ticking sound
Added glow
Added immunity to the random player that gets picked after the ball resets
Made it basically ARENA (last team alive wins)