Clearwater

Clearwater Alpha 13

made the goal strings not mention flags or reference puzzle games (this is so sed)
changed the map to standard A/D (no flag anymore)
moved BLU spawn further away from first
Welp, it's something
Layout changes, what was A is B
Made dev textures nicer to look at
BABA is YOU
I'll get to fixing B eventually, but for now...
Raised part of map and changed related building interiors to accommodate.
Most importantly, however...
Clipped roofs that can't be accessed by all classes.
Fixed a couple patches that weren't showing up.
Added a couple pickups in the building next to B. (I don't think I added them yet in A2b)
Blocked a rather extraordinary sightline.
I made some things func_detail that weren't before, like the greebles on most roofs, the siderails on some ledges, and the block the flag spawns on. Also made the flag return faster.
The building that used to be RED's spawn is now smaller and just like any other.
among other things...
(Edit) those other things:
Added shot clock mode to the flag and disabled that pesky CTF overtime.
Proper respawn times are now set.
The building that used to house B is now just a side building.
B itself has been moved to a new area, and so has RED spawn. (RED spawn isn't directly in front of B anymore, too.)
The building right beside A (The one with the health and ammo packs on top) now has a way for BLU team to easily get on top as well.
Skybox is no longer from HL2.
Made the ammo pack beside the barrel stack near A medium rather than small.