Clearwater

Clearwater Alpha 14d

Added a sightline blocker
Closed gap in setup gates
Added a new exit to BLU spawn.
slight visual changes
Many changes, particularly to A.
Moved B point back
Changed how the doors that close after A is capped work
Added some textures to BLU spawn
Removed a medium health pack near BLU's outer spawn door
Connected the two routes to B
Clipped the roof above B
Re-added a path to A
Reworked the long route to B as a building, and provided a window nearby to shoot through
New B point, you may recognize it as a variant of Point 2 from Buck. (Technically the other way around, I copied the B point from this then-unreleased version of Clearwater)
Lengthened cap times, and shortened BLU's respawn time after capturing A.
Add another entrance to the building near A