Clearwater

Clearwater Alpha 13

Re-added a path to A
Reworked the long route to B as a building, and provided a window nearby to shoot through
New B point, you may recognize it as a variant of Point 2 from Buck. (Technically the other way around, I copied the B point from this then-unreleased version of Clearwater)
Lengthened cap times, and shortened BLU's respawn time after capturing A.
Add another entrance to the building near A
Added another exit for BLU to attack A, and a cliff for RED to defend B.
Lowered the packs on the roof near A
Scaled map down somewhat, and changed a lot of geometry.
Geometry changes around A. I have not changed B yet.
  • BLU gets a forward spawn now.
  • Added another connector on the other side of the building between BLU spawn and A.
  • Added some more cover props. (rocks)
  • B is now on level ground.
  • What was B is now A
  • Moved BLU spawn a bit closer to A
  • New area for B and RED spawn
  • Set proper respawn times
  • Readded a building that wasn't present in A6
not much to say about this, a lot changed though