Clearwater

Clearwater Alpha 15

Add another entrance to the building near A
Added another exit for BLU to attack A, and a cliff for RED to defend B.
Lowered the packs on the roof near A
Scaled map down somewhat, and changed a lot of geometry.
Geometry changes around A. I have not changed B yet.
  • BLU gets a forward spawn now.
  • Added another connector on the other side of the building between BLU spawn and A.
  • Added some more cover props. (rocks)
  • B is now on level ground.
  • What was B is now A
  • Moved BLU spawn a bit closer to A
  • New area for B and RED spawn
  • Set proper respawn times
  • Readded a building that wasn't present in A6
not much to say about this, a lot changed though
made the goal strings not mention flags or reference puzzle games (this is so sed)
changed the map to standard A/D (no flag anymore)
moved BLU spawn further away from first