Add another entrance to the building near A
Added another exit for BLU to attack A, and a cliff for RED to defend B. Lowered the packs on the roof near A
Scaled map down somewhat, and changed a lot of geometry.
Geometry changes around A. I have not changed B yet.
BLU gets a forward spawn now. Added another connector on the other side of the building between BLU spawn and A. Added some more cover props. (rocks) B is now on level ground.
What was B is now A Moved BLU spawn a bit closer to A New area for B and RED spawn
Set proper respawn times Readded a building that wasn't present in A6
not much to say about this, a lot changed though
made the goal strings not mention flags or reference puzzle games (this is so sed)
changed the map to standard A/D (no flag anymore) moved BLU spawn further away from first