Reducing bloom overall
Removed, well blocked off, several flank routes on the last point
Adjusted ammo placement on the first point to help Red set up defenses on the point
Small rework of the positioning of the first point to help Red reach the point
Decreased max amount of time on the clock (was 10 minutes, now is 6 minutes)
Increased time to capture point A (was 6 seconds, now is 8)
Respawn times have been tweaked post point B capture (blue: 3 secs -> 5 secs | red: 8 secs -> 4 secs)