Added some taller fencing near the blue left building secondary door
Added TF2M's feedback relay to remove the last point area's barriers during testing
Figured out how to allow Red to contest the first point
Reworked the diagonals of track leading to the last point to provide fewer sightlines to red's spawn and other areas of the map
Did a slight reworking of the cart's right lower path during the last stage to reduce diagonal sightlines even further
Moved the rightmost resupply cabinet in Red's last spawn room to around the corner to prevent spawn camping
Moved around Red's last spawn to allow for more spacing between it and the end of the payload track
The large healthkit on the left flank of the last point has been downgraded to a medium
Fixed a few pixel gaps from the orange doors (blue spawn room #1 and blue's left building)
Slightly increased the sting damage of bees