Cat Tower

Cat Tower b0

Changes:
  • textures
  • probably other things idk
Changes:
  • fixed the cart getting stuck after the penultimate checkpoint
  • added a new resupply cabinet in red spawn
  • lowered the walkway in blu spawn to prevent fall damage
  • clipped the railing in blu spawn
  • redid the 3d skybox
Fun fact: the 3d skybox is now bigger than the map itself (at 32x scaling)
Changes:
  • made the platform next to the tower larger
  • added a new door to red spawn
  • moved the penultimate control point further back
  • added a fan to the 3d skybox
  • added a blu version of the flag to the 3d skybox
  • fixed a floating resupply cabinet in red spawn
  • improved clipping around tracks
The map also now qualifies for stack the deck!
Changes:
  • raised the skybox
  • clipped the rim of a building
  • raised several doorways
  • filled a gap in the floor near last
  • disabled the door trigger for the igloo before it becomes unlocked
  • increased the size of the dropdown hole
  • added a mousetrap near the base of the tower
  • added a water dish for higher explosive jumps
  • added health and ammo on the tower
  • added a new route from first to near third
  • changed red's respawnroomvisualizers to be flush with the wall
  • made the area under the dropdown a respawn room
  • fixed missing blocklight brushes
Changes:
  • added toy cars to block sightlines
  • added a door that blocks red's dome exit until 3rd is capped
  • added a ramp near red spawn
  • made a window in red spawn
  • fixed a pixelwalk on red's respawnroomvisualizers
  • moved the large healthpack in the tower into the tunnel
  • made a wall on the tower
  • made a wall by the base of the scratch post
  • converted hotwheels tracks to func_details
  • made a room around the grey ramp that went between blu's spawns
  • raised the second floor of blu's second spawn
  • added another exit to blu's second spawn