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Changes:
textures
probably other things idk
Changes:
fixed the cart getting stuck after the penultimate checkpoint
added a new resupply cabinet in red spawn
lowered the walkway in blu spawn to prevent fall damage
clipped the railing in blu spawn
redid the 3d skybox
Fun fact: the 3d skybox is now bigger than the map itself (at 32x scaling)
Changes:
made the platform next to the tower larger
added a new door to red spawn
moved the penultimate control point further back
added a fan to the 3d skybox
added a blu version of the flag to the 3d skybox
fixed a floating resupply cabinet in red spawn
improved clipping around tracks
The map also now qualifies for stack the deck!
Changes:
raised the skybox
clipped the rim of a building
raised several doorways
filled a gap in the floor near last
disabled the door trigger for the igloo before it becomes unlocked
increased the size of the dropdown hole
added a mousetrap near the base of the tower
added a water dish for higher explosive jumps
added health and ammo on the tower
added a new route from first to near third
changed red's respawnroomvisualizers to be flush with the wall
made the area under the dropdown a respawn room
fixed missing blocklight brushes
Changes:
added toy cars to block sightlines
added a door that blocks red's dome exit until 3rd is capped
added a ramp near red spawn
made a window in red spawn
fixed a pixelwalk on red's respawnroomvisualizers
moved the large healthpack in the tower into the tunnel
made a wall on the tower
made a wall by the base of the scratch post
converted hotwheels tracks to func_details
made a room around the grey ramp that went between blu's spawns
raised the second floor of blu's second spawn
added another exit to blu's second spawn