Cascade

Cascade RC2

  • Optimization improvements

  • Various other minor changes
  • Began art-pass process

  • Widened right side route to mid

  • Slightly lowered mid

  • Removed small health kit behind rocks at mid

  • Removed unnecessary barrier at left side spawn exit

  • Various other minor changes
  • Reworked underground to accommodate a central health pack

  • Increased height of waterfall flank and removed access ramps at mid

  • Adjusted dimensions of window connecting house and right side area

  • Various other minor changes
  • Reduced number of rocks at mid

  • Improved clipping
  • Reduced cap time

  • Added cover to further limit sightlines

  • Recessed waterfalls into cliffside

  • Reduced width of central battlements

  • Slightly decreased distance between spawn and mid

  • Added window connecting house to right side area

  • Adjusted health/ammo

  • Added more cubemaps

  • Remade arch over mid

  • Various other minor changes
  • Added rock arch thing over mid
  • Removed/adjusted some rocks around mid

  • Improved clipping

  • Reduced size of underground area

  • Reduced the slope of ramp leading to underground area

  • Reduced size and adjusted position of underground entrance

  • Added point-facing doorway to connecting hallway at mid

  • Added trucks

  • Added props in spawn courtyard

  • Adjusted size of highground connecting battlements to cliff area

  • Adjusted sightlines

  • Adjusted size/position of various health/ammo packs

  • Various other minor changes
  • Reworked mid

  • Added new smaller underground route

  • Moved waterfalls so they do not obscure tunnel flank routes

  • Added cubemap for window reflections

  • Various other minor changes
  • Reduced distance between battlements and mid

  • Removed building on the far left of mid

  • Made path from left battlements to waterfall flank tunnel more direct/exposed

  • Removed underground area (RIP in piece)

  • Removed/blocked off unnecessary spaces

  • Adjusted trees/rocks near mid to prevent players from hiding inside them

  • General optimization

  • Various other minor changes
fixed version name
Packed custom stuff that I didn't know was custom (I think)
-Significantly reduced elevation of the point and surrounding terrain

-Added elevated flank passage left of mid

-Added waterfalls

-Reworked underground area

-Reduced overall size

-Removed obscure entrance/exit routes

-Added more direct entrance closer to mid

-Replaced medium health/ammo with a single full health kit​

-Removed window dropdown from spawn

-Added cover to block ridiculous sightlines created as a result of lowering mid

-Added direct path from second courtyard to mid

-Rearranged some trees/rocks

-Replaced small health in main building with a medium health kit

-Various other minor changes