Carme

Multi Stage Carme S1A2

Super Hey Ya

  • Shifted what I called the "balcony hold" to no longer see into two spawns, door is now connected to the side hold
  • ^ That room has been extended, crates thrown in to split combat a bit
  • Replaced the wooden stairs leading from the side route out of A replaced with a platform
  • Made the room leading to the window room slightly larger, also made window room extend out more
  • Warehouse large medkit reduced to medium
  • Fences on the ramp to B brought away a bit to allow players to use the cart as cover, also tossed in some crates
  • Gave Red a platform by B
Overall some adjustments with a routing change. I'll be looking at routing and layout changes, notably with B, in order to improve gameplay and make combat a bit more interesting.