Overall layout, scale, and gameplay improvements, and fixing of technical glitches.
- Condensed second and middle courtyards.
- Raised back of second courtyard and added some cover.
- Added route to back of capture zone.
- Added platform behind capture zone.
- Made getting to enemy's second court take slightly more time/effort.
- Made health and ammo more abundant.
- Added some small-scale brushwork and props to various areas.
- Fixed spawn room trigger not covering all of spawn room.
- Fixed broken blue resupply lockers.
- Fixed various clipping issues.