Caper

Caper rc7

  • Gamemode logic now handled by VSCRIPT
  • Polish
  • Fixed waterbug
  • Fixed map photos not loading
  • Fixed lighting bugs
  • Spectator camera viewing permissions are now tied to point ownership
  • Fixed brushwork imprecision on B point
  • Adjusted fade distances on some props
  • Altered some textures
  • Replaced stack of barrels with a single barrel
  • B point
    • Adjusted cap markings to make capzone more clear
    • B lobby is now less purple
  • Small optimizations and changes
This version of the map is the one on the Workshop!

The Mercs fight to control a secretive desert compound in a fast-paced, dynamic showdown!

Caper pays homage to early TF2 custom maps visually, but with an adventerous twist on TC and Domination showrunning the gameplay.

TCDOM is a 3CP mode where teams spawn according to which CONTROL POINTS they own. These are randomly assigned at the start of each round. The team who caps all 3 CONTROL POINTS is the winner!

cp_caper_rc4a
CREDITS

another bad pun - map creator
emil - custom assets, thumbnail
fuzzymellow - urban & metal textures
void - frontline assets
KrazyZark - radar dish
boomsta - coffee

thumbnail_caper_test5.png
Flipped A-Rafters to nerf sentry spot
Bug fixes
Optimizations
Fixed some bugs. Hopefully nothing is broken in this version haha :)
Bug fixes
Misc.
Optimization
Detailing
Bug fixes