Caper

Caper rc7

Hotfix! I broke a texture
There is still more to come, but for now this map is officially in its release candidate stage.

Changes:

New models created by @Emil_Rusboi
Various detailing changes and/or additions
Optimizations and bug fixes
Captime changes:
  • A point takes 8 seconds to capture
  • B point takes 9 seconds to capture
  • C point takes 10 seconds capture

Thank you to everyone who has been involved in this map's development! It's been a very nice experience working on this so far and I hope you will enjoy how it's turned out.
More optimization
More details
Bug fixes
I forgor
Big update!

changelog:

New capture rate for each point:
A - 6 seconds
B - 7 seconds
C - 8 seconds
(^^This change is experimental and I honestly expect to revert it)

Map is now (mostly) displaced
Added Soundscapes
Optimization work
Lots of new detailing

Expanded 3D Skybox:
The 3D sky is pretty aggressively worked into the map so that most of the OOB can be disabled if the player wishes. If this causes any issues however, please let me know.
New area by C spawn
Changed C area slightly, adjusted catwalks and cover
A roof/catwalk now jumping classes only
A spawn pushed back 256 units
Misc
Moved around/ adjusted pickup sizes
Bug fixes
Small detailing changes
Water Stairs
New env lighting
Adjusted size of most pickups
Enlarged some areas around A
Points take 8 seconds to capture
Detailing
Sorry for the repost, hosting on TF2M to see if this fixes MechaEngineer
Rudimentary 3D sky and OOB
Bug Fixes