Caper

Caper rc7

I'm more confident in the gamemode changes than the layout changes.

Changelog:

Team with most control points owned wins when time runs out. Otherwise, it will stalemate. Shortened max roundtime from 10 minutes to 6 minutes Shortened captime from 7 seconds to 6 seconds Each control point owned adds 1 second to respawnwaves time Capturing a control point adds 45 seconds instead of 90 seconds Team instant respawns whenever they gain a control point Rerouted A > C connectors Gave B some big junk You can now crouch jump onto A point Changed cover and sightlines on B point One-Way door now goes Both-Ways Boost is gone