Canyon Pass A5

A balanced Capture the Flag match in a Canyon.

  1. Canyon Pass A5


    I reworked the whole map according to user feedback.
    There is now a central bridge
    The bridge leads to the center. This is where the teams meet, usually.
    The bases are entrenched on the opposite sides of the canyon.
    There are also battlements, that allow you to get to the second floor.
    The second floor balcony allows players to either move from...
  2. Alpha 3

    First off, yes, I do release these rapidly. This is because I want to get out any broken gameplay, or silly errors before I detail it. I'd rather have a playable map as soon as possible then a pretty one that's broken (though, I do want it to be pretty).

    I'd also like to thank the people who played my map in an imp yesterday, I really appreciate it. It was also fun to watch people play on something I made (and yes, it's orange, I know. I love it.)

    Changelog (A2 -> A3)...
  3. Alpha 2

    Changelog (A1 -> A2)
    * Added Spectator Cameras
    * Added "Curves" to the Walls, infront of the bases and to the sides.
    * Fixed Texture Alignments on ramps.
    * Modified Lighting on Intelegence (to be the same - for now)
    * Modified Blu Base Lighting (made it wider)
    * Changed Luxels on front of BLU base where light hits (from 16 to 14)
    * Fixed RED and BLU spawndoors not filling the space (resized space)
    * Made forward path wider.
    * Replaced doors with ABS's...