Canyon Pass A5

A balanced Capture the Flag match in a Canyon.

  1. Canyon Pass A5

    ProcrastinatorN
    2015-10-30_00011.jpg

    I reworked the whole map according to user feedback.
    2015-10-30_00001.jpg
    There is now a central bridge
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    The bridge leads to the center. This is where the teams meet, usually.
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    The bases are entrenched on the opposite sides of the canyon.
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    There are also battlements, that allow you to get to the second floor.
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    The second floor balcony allows players to either move from...
  2. Alpha 3

    ProcrastinatorN
    First off, yes, I do release these rapidly. This is because I want to get out any broken gameplay, or silly errors before I detail it. I'd rather have a playable map as soon as possible then a pretty one that's broken (though, I do want it to be pretty).

    I'd also like to thank the people who played my map in an imp yesterday, I really appreciate it. It was also fun to watch people play on something I made (and yes, it's orange, I know. I love it.)

    Changelog (A2 -> A3)...
  3. Alpha 2

    ProcrastinatorN
    Changelog (A1 -> A2)
    -------------------------------------
    * Added Spectator Cameras
    * Added "Curves" to the Walls, infront of the bases and to the sides.
    * Fixed Texture Alignments on ramps.
    * Modified Lighting on Intelegence (to be the same - for now)
    * Modified Blu Base Lighting (made it wider)
    * Changed Luxels on front of BLU base where light hits (from 16 to 14)
    * Fixed RED and BLU spawndoors not filling the space (resized space)
    * Made forward path wider.
    * Replaced doors with ABS's...