Scaled down entire map by roughly a third of its size, and redesigned mid and base entries significantly.
Reworked the vents and various interconnecting areas, reducing a lot of empty/unnecessary space and (hopefully) improving navigability.
Redesigned the drop ceilings from scratch, including preventing engineer buildings on top of the breakable surfaces.
Note: added an A/B test of trigger-based vs brush-based ladders, and I can't decide which one "feels" right. Would love any opinions on it.