- Redesigned spawn areas and connectors to more clearly separate the spawn courtyards from the rest of the map and reduce the complexity of indoor areas
- Removed route which made it too easy to accidentally end up at the enemy team's spawn area...
- Expanded spawn exit balconies to give teams more of a high ground advantage over spawn campers
- Added crates to limit a sight line from the pit at the portal to the high ground overlooking the area
- Fixed issue where the portal would become...
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