From Tiftid:
Some insight into my reasoning behind these changes - currently, 2-B has been captured four out of five times that it's been attacked, and most of those five attacks didn't look very fun for either team.
Additionally, 2-A has been captured five times out of five, therefore we are investigating simplifications to the 2-A forward hold, which we may implement if it continues to be as weak as it currently is.
I suspect the forward hold is the main reason why no BLU team has lost on 2-A yet.
+Added a set of fences and stairs to the 2-A backward hold to make RED rotates faster and safer
+Added a single ramp to the 2-B backward hold to make RED rotates faster
|Fixed an issue where the 1-A capture area was extending outside the hut, allowing for an exploit where RED could block the point in relative safety
|Clipped the entire border wall of the 2-A forward hold since it was totally unclipped before
|Cleaned up texture alignment on several angular surfaces throughout the map
|Applied nodraw to various textures which are never visible to the player
|Adjusted the clipping on the bricks and rubble between 1-A and 1-B