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Changes
Re-did A5 (again)
Newer last point has had some thought put to it this time
Some cover round 1st + new stair case to slow attacker a little
Widened the area at the exit to the flank at 1st so defenders can see gamers approach
Nodraw'd most the non-visible brushwork
Perhaps respawn times will be tweaked next
Changes
Re-did all of B and the previous area: I wasnt happy with the old one.
The area outside Blue spawn now has a bit of height variation.
The only bit that has stayed from A1 is that bridge bit at B I guess I have to keep that bit forever.
Changes
Adjusted RED & BLU spawn times to prevent steamrolls
Simplified (?) RED spawn
Added a couple more pickups (mainly health)
Some touch-ups on messy brushwork
Chances are, next update I'ma sort out the curved transition area but I'll do a playtest with larger player counts first.
Changes:
At first I've cut off red access to blue's deck and blue access to red deck to stop red being overrun from all angles and to keep a frontline.
Broken up the space in the curved area before B.
Removed the lower parts before A by Blu spawn.
Replaced the watchtower at B with a bridge/balcony to allow better Red access to the pre-B area.
Coloured blu bridge with blue textures to make it obvious where people attack from.
Added more signage.
Removed most/all crate jumps and replaced them with stairs.
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Changes:
Entire first half has been remade with reduce height and open-ness.
Vents on second have been replaced with a corridor
Lowered the watchtower on second.
Removed a spawn exit on second (the whole spawn may be reworked next update depending on tests)
Reduced spawn times.
Red's teamspawns now face in the optimal direction.