Changes Re-did A5 (again) Newer last point has had some thought put to it this time Some cover round 1st + new stair case to slow attacker a little Widened the area at the exit to the flank at 1st so defenders can see gamers approach Nodraw'd most the non-visible brushwork Perhaps respawn times will be tweaked next
Changes Re-did all of B and the previous area: I wasnt happy with the old one. The area outside Blue spawn now has a bit of height variation. The only bit that has stayed from A1 is that bridge bit at B I guess I have to keep that bit forever.
Changes Adjusted RED & BLU spawn times to prevent steamrolls Simplified (?) RED spawn Added a couple more pickups (mainly health) Some touch-ups on messy brushwork Chances are, next update I'ma sort out the curved transition area but I'll do a playtest with larger player counts first.
Changes: At first I've cut off red access to blue's deck and blue access to red deck to stop red being overrun from all angles and to keep a frontline. Broken up the space in the curved area before B. Removed the lower parts before A by Blu spawn. Replaced the watchtower at B with a bridge/balcony to allow better Red access to the pre-B area. Coloured blu bridge with blue textures to make it obvious where people attack from. Added more signage. Removed most/all crate jumps and replaced them with stairs.
Changes: Entire first half has been remade with reduce height and open-ness. Vents on second have been replaced with a corridor Lowered the watchtower on second. Removed a spawn exit on second (the whole spawn may be reworked next update depending on tests) Reduced spawn times. Red's teamspawns now face in the optimal direction.