Brookback - An alpine 2cp a/d map with lots of height variation Just a basic 2cp map, gorge-themed and mossrock-inspired.
Changes: Entire first half has been remade with reduce height and open-ness. Vents on second have been replaced with a corridor Lowered the watchtower on second. Removed a spawn exit on second (the whole spawn may be reworked next update depending on tests) Reduced spawn times. Red's teamspawns now face in the optimal direction. Read the rest of this update entry...
Changes: At first I've cut off red access to blue's deck and blue access to red deck to stop red being overrun from all angles and to keep a frontline. Broken up the space in the curved area before B. Removed the lower parts before A by Blu spawn. Replaced the watchtower at B with a bridge/balcony to allow better Red access to the pre-B area. Coloured blu bridge with blue textures to make it obvious where people attack from. Added more signage. Removed most/all crate jumps and replaced them with stairs. Read the rest of this update entry...
Changes Adjusted RED & BLU spawn times to prevent steamrolls Simplified (?) RED spawn Added a couple more pickups (mainly health) Some touch-ups on messy brushwork Chances are, next update I'ma sort out the curved transition area but I'll do a playtest with larger player counts first. Read the rest of this update entry...
Changes Re-did all of B and the previous area: I wasnt happy with the old one. The area outside Blue spawn now has a bit of height variation. The only bit that has stayed from A1 is that bridge bit at B I guess I have to keep that bit forever. Read the rest of this update entry...
Changes Re-did A5 (again) Newer last point has had some thought put to it this time Some cover round 1st + new stair case to slow attacker a little Widened the area at the exit to the flank at 1st so defenders can see gamers approach Nodraw'd most the non-visible brushwork Perhaps respawn times will be tweaked next Read the rest of this update entry...