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Now that I've actually gotten the time to play test it myself there are a few changes I made especially for the final points as realized they will be unfun for the defending team to push out of
(Changes in this version are in dev textures)
Added flanks and some cover for the defending team on the final points. (Mainly focusing on this aspect of the map)
Adjusted the layout of the high ground flank to the final points and now defenders can access this flank.
Added a small room next to the drop down/ramp towards the teams' 2nd point from mid.
Disabled collision to rails and added clipping.
Adjusted the ceiling of the choke with the pillar near the teams' final point.
Moved a water barrel prop to fix a sniper sightline.
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