Bonesaw b7
  • Added custom payload model
  • Adjusted stun speed in the underworld to make it fairer for all class
  • Winners stay stunned after collecting the underworld gift
  • Fixed soundscape sounds that weren't looping
  • Adjusted small health pack placements to make them more obvious
  • Detail adjustments
  • Clipping adjustments
Bonesaw b6b
  • Fixed missing HHH model
  • Fixed poor fog transitions
  • Fixed underworld soundscapes persisting after round start
  • Fixed overlays having obvious seams on burnt details
Bonesaw B6a
  • Fixed exploits related to spawn rooms and out of bounds props
  • Fixed missing line connecting a button to a hammer
  • Moved some underworld button locations so dying feels less random
Bonesaw B6
  • The platform leading to the final button in the underworld is now entirely static
  • The platforms leading to the gift in the underworld are now static, a bit twisty, and have a sawblade
  • Fixed janky lighting in the underworld
  • Fixed random teleportation issues from rotating objects
  • Changed sawblade hitbox sizes to reduce effects of lag
  • Removed second HHH from spawning at the final crossover
  • Removed retaining walls that were seen as unintended skill jumps
  • Fixed some respawnwavetime mechanics not updating at the finale
  • Fixed broken area portal windows
  • Detailing tweaks
Bonesaw B5
  • Fixed custom HHH not appearing on the second crossover
  • HHH no longer unfairly idles around red's finale
  • Removed in-game pop-up for the grave digging
  • Fixed gravedigging game_text sharing the same channel
  • Fixed wrong team winning in the underworld, again
  • Fixed erroneous clipping at the finale
  • Fixed some weird displacements
  • Fixed compression on some fog textures
  • Fixed gaps in some retaining walls
  • Fixed gift in the underworld not animating
  • Fixed rotating underworld platforms sometimes teleporting players
  • Clipped battlements windows so you no longer need to crouch jump
  • Removed some skeleton signs for the sake of visual clarity
  • Indoor fog is now foggier
  • Reduced pumpkin bomb spawn points
  • Pushed deathpit pickups a tad further into the pit, with a bridge underneath
  • Changed finale race game_text to be green
  • Massively reduced TJuncts
  • Detailing tweaks
Bonesaw B4
  • Added new custom HHH model
  • Reduced amount of edicts from 1760 to 1418
  • Fixed gravedigging text that wasn't properly updated
  • Fixed missing ropes
  • Fixed some players getting stuck in underworld buttons
  • Fixed stuck spots
  • Detailing tweaks

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Bonesaw B3
  • Updated the underworld
    • Fixed the wrong team being awarded the win in the underworld
    • Removed music
    • The book at the end is now a gift
    • The final gate around the gift now lowers over three times faster
    • The losing team has less of a disadvantage, starting slightly further forward
    • Final button can be retriggered more easily
    • Buttons now have press sounds, custom glowing textures, and animations
    • Removed walls around the gift
    • Fixed awkward collisions on spinning platforms
    • Doubled the volume of the smash sounds
    • Added a saw at the very end near the gift
    • Fixed superfluous dev brushes
  • Reworked respawn times
    • Respawn times are now faster in general
    • The first team to cross an intersection (AKA, the HHH spawners) will get a longer respawn
    • Once both teams cross an intersection, respawns are shortened again
    • If a team somehow manages to get past both intersections without the opposing team crossing one, their respawn will be extra long
  • Increased spawn door trigger distance
  • Improved some textures
  • Optimized lightmaps
  • Fixed more displacement seams and funny spots
  • Detailing tweaks


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Bonesaw B2

  • Added some candles in the deathpit to show some rocks are walkable
  • Added gargoyle spawns
  • Added voicelines for when the HHH is summoned
  • Lowered annotations so they obstruct less of the fighting
  • Moved the relay for spawning the first HHH earlier in the track
  • Changed cap holograms to be invisible
  • Fixed some missing overlays
  • Fixed some clipping
  • Fixed the payloads initiating gravedigging too soon
  • Fixed incorrect prop skins
  • Detailing tweaks
Updated the underworld​
  • Added text to the screen for the underworld minigame
  • Added lines coming from each button that lead to each impact zone, similar to the lines in Portal
  • Added lights to the hammers to make their presence more obvious
  • Added background music
  • Retextured the sawblades to be ghostly
  • Swapped positions of the hammer and button for the first and third obstacle
  • Removed second rotating saw obstacle so the final bridge isn't as overwhelming
  • Fixed underworld voice lines playing too frequently
  • Fixed underworld sawblades rotating the wrong way
  • Fixed invisible ghost models
  • Fixed seams on some fog materials
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