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Bonesaw b7
Added custom payload model
Adjusted stun speed in the underworld to make it fairer for all class
Winners stay stunned after collecting the underworld gift
Fixed soundscape sounds that weren't looping
Adjusted small health pack placements to make them more obvious
Detail adjustments
Clipping adjustments
Bonesaw b6b
Fixed missing HHH model
Fixed poor fog transitions
Fixed underworld soundscapes persisting after round start
Fixed overlays having obvious seams on burnt details
Bonesaw B6a
Fixed exploits related to spawn rooms and out of bounds props
Fixed missing line connecting a button to a hammer
Moved some underworld button locations so dying feels less random
Bonesaw B6
The platform leading to the final button in the underworld is now entirely static
The platforms leading to the gift in the underworld are now static, a bit twisty, and have a sawblade
Fixed janky lighting in the underworld
Fixed random teleportation issues from rotating objects
Changed sawblade hitbox sizes to reduce effects of lag
Removed second HHH from spawning at the final crossover
Removed retaining walls that were seen as unintended skill jumps
Fixed some respawnwavetime mechanics not updating at the finale
Fixed broken area portal windows
Detailing tweaks
Bonesaw B5
Fixed custom HHH not appearing on the second crossover
HHH no longer unfairly idles around red's finale
Removed in-game pop-up for the grave digging
Fixed gravedigging game_text sharing the same channel
Fixed wrong team winning in the underworld, again
Fixed erroneous clipping at the finale
Fixed some weird displacements
Fixed compression on some fog textures
Fixed gaps in some retaining walls
Fixed gift in the underworld not animating
Fixed rotating underworld platforms sometimes teleporting players
Clipped battlements windows so you no longer need to crouch jump
Removed some skeleton signs for the sake of visual clarity
Indoor fog is now foggier
Reduced pumpkin bomb spawn points
Pushed deathpit pickups a tad further into the pit, with a bridge underneath
Changed finale race game_text to be green
Massively reduced TJuncts
Detailing tweaks
Bonesaw B4
Added new custom HHH model
Reduced amount of edicts from 1760 to 1418
Fixed gravedigging text that wasn't properly updated
Fixed missing ropes
Fixed some players getting stuck in underworld buttons
Fixed stuck spots
Detailing tweaks
Bonesaw B3
Updated the underworld
Fixed the wrong team being awarded the win in the underworld
Removed music
The book at the end is now a gift
The final gate around the gift now lowers over three times faster
The losing team has less of a disadvantage, starting slightly further forward
Final button can be retriggered more easily
Buttons now have press sounds, custom glowing textures, and animations
Removed walls around the gift
Fixed awkward collisions on spinning platforms
Doubled the volume of the smash sounds
Added a saw at the very end near the gift
Fixed superfluous dev brushes
Reworked respawn times
Respawn times are now faster in general
The first team to cross an intersection (AKA, the HHH spawners) will get a longer respawn
Once both teams cross an intersection, respawns are shortened again
If a team somehow manages to get past both intersections without the opposing team crossing one, their respawn will be extra long
Increased spawn door trigger distance
Improved some textures
Optimized lightmaps
Fixed more displacement seams and funny spots
Detailing tweaks
Bonesaw B2
Added some candles in the deathpit to show some rocks are walkable
Added gargoyle spawns
Added voicelines for when the HHH is summoned
Lowered annotations so they obstruct less of the fighting
Moved the relay for spawning the first HHH earlier in the track
Changed cap holograms to be invisible
Fixed some missing overlays
Fixed some clipping
Fixed the payloads initiating gravedigging too soon
Fixed incorrect prop skins
Detailing tweaks
Updated the underworld
Added text to the screen for the underworld minigame
Added lines coming from each button that lead to each impact zone, similar to the lines in Portal
Added lights to the hammers to make their presence more obvious
Added background music
Retextured the sawblades to be ghostly
Swapped positions of the hammer and button for the first and third obstacle
Removed second rotating saw obstacle so the final bridge isn't as overwhelming
Fixed underworld voice lines playing too frequently
Fixed underworld sawblades rotating the wrong way
Fixed invisible ghost models
Fixed seams on some fog materials