Changelog:
-Theme change, now has mild snow and mud instead of dirt and grass
-Changed last spawn doors to be at 90 degree angle rather than head-on
-Added dropdown into secret from Right (attacker's perspective) Lobby, made the original "entrance" into secret bigger and shifted closer to the ramp nearby
-Added beams you can stand on and play around in Last
-Added trapezoid thing on Last that allows for easier travel between sides of the room and potential hiding spot oppertunity
-Added new route out of Lobby from the left (defender's perspective) out to just above the point, exit has a small shutter, highground structure on Second now connects to this shutter as well
-Shifted mid-acquired forward spawn over to compensate for previous change
-Added decorative water below grating on Second
-Added a walled balcony thing to the upper part of Choke that drops down to a snow pile (intended to give the upper thing more use); wall attached to the "outer" balcony can be jumped over
-Added window to upper Choke to see players entering aforementioned balcony
-Added plank on the windows leading to Mid from House to signal that you can just walk through the window rather than have to jump
-Re-inverted crate/ramp setup on Bridge
-Adjusted cover in some areas on mid to delete crack sniper angles
-Other fixes that I can't remember
Screenshots: