Bluff

Bluff B1

apparently it was the wrong version the entire time
whoops
I skipped updating the download page for A5 and A6 due to rapid updates and playtesting. There were too many changes between A4 and B1 for me to count so no changelog this time.

Screenshots:
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Changelog:
-Theme change, now has mild snow and mud instead of dirt and grass
-Changed last spawn doors to be at 90 degree angle rather than head-on
-Added dropdown into secret from Right (attacker's perspective) Lobby, made the original "entrance" into secret bigger and shifted closer to the ramp nearby
-Added beams you can stand on and play around in Last
-Added trapezoid thing on Last that allows for easier travel between sides of the room and potential hiding spot oppertunity
-Added new route out of Lobby from the left (defender's perspective) out to just above the point, exit has a small shutter, highground structure on Second now connects to this shutter as well
-Shifted mid-acquired forward spawn over to compensate for previous change
-Added decorative water below grating on Second
-Added a walled balcony thing to the upper part of Choke that drops down to a snow pile (intended to give the upper thing more use); wall attached to the "outer" balcony can be jumped over
-Added window to upper Choke to see players entering aforementioned balcony
-Added plank on the windows leading to Mid from House to signal that you can just walk through the window rather than have to jump
-Re-inverted crate/ramp setup on Bridge
-Adjusted cover in some areas on mid to delete crack sniper angles
-Other fixes that I can't remember

Screenshots:
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Adjusted the connecting ramp in lobby (room with grate to large shutter) to be wider, allowing players to use it without triggering the nearby shutter (and for other potential benefits).