Blowout

Blowout A8

I think im done with layout and geometry now. Maybe one more alpha update after this one but I've basically entirely moved on to detailing.
  • adjusted health packs
  • added more details around blu spawn
  • started detailing the pit side of the map
  • new lighting on point
  • new props and textures
  • signs and visual interest for guiding players to the objective
  • slight geometry rework
  • new playerclips
  • new detail geometry
  • textures
  • New skybox and world lighting
  • New catwalk shape above the point
  • more detail/textures
Been a bit since I last worked on this so I can't remember everything I changed
  • detailing tests/beginnings
  • sightline adjustments
  • lighting changes
  • new deathpit
  • Hp and ammo pack adjustments
  • changed point walkway size
  • mild detailing for map flavor
  • Health and Ammo packs
  • Made pit path more unambiguously one-way
  • fixed damage drop on upper path
  • point activates sooner (45s down from 60s)