Bloodmount

Medieval Bloodmount A5 Fix

Changelog:

  • Fixed that seam @14bit was stuck in
  • Generally smoothed out most of the displacements
Changelog:

  • Skybox not completely square anymore
    • Fixed people getting out of the map (@Berry you da real MVP)
  • Previously unwalkable slopes have been fixed
  • Previously walkable slopes have been fixed
  • Added a small hole to hide (kind of.)
  • Added some small pits
  • Removed that hill near BLU bats where people would get stuck
  • Capture trigger enlarged
  • Fixed being able to get inside the enemy spawn and the courtyard. (the unaccessible part of it.)
  • Gateway is wider
  • Spawn walls are wider and further away from the doorways
  • Added trimping ramps in the outer side of the walls
  • Added shadow control
  • Made the spawns bigger
    • Each spawn has 16 spawns instead of 12
  • The walls in the spawns aren't paper thin anymore
  • Made the capture time smaller
So, yeah.
Changelog of A3:

  • Made walls to the cliff (probably should've been bigger)
  • Fixed some displacements that were showing the skybox underneath
  • Some rocks were floating. NOT ANYMORE!

That's pretty much it for now.
Gibe feedback pls.
Changelog:

  • (Hopefully) Fixed getting stuck at the edge of the cliff
  • Made the hill bigger so it's REALLY worth being the king of!
  • ROCKS EVERYWHERE! (for cover obviously.)
  • The entirety of the ground is displacements
    • Added a blend texture and smaller hills. AND THEY WISH YOU COULD BE THE KING OF THEM BUT THEY ARE TOO SMALL FOR YOU TO CONSIDER!
  • The invisible tool texture in the spawn courtyard was replaced with clip so that projectiles can still go through.

Shoot me with more feedback.

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