JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Changelog:
Fixed that seam @14bit was stuck in
Generally smoothed out most of the displacements
Changelog:
Skybox not completely square anymore
Fixed people getting out of the map (@Berry you da real MVP)
Previously unwalkable slopes have been fixed
Previously walkable slopes have been fixed
Added a small hole to hide (kind of.)
Added some small pits
Removed that hill near BLU bats where people would get stuck
Capture trigger enlarged
Fixed being able to get inside the enemy spawn and the courtyard. (the unaccessible part of it.)
Gateway is wider
Spawn walls are wider and further away from the doorways
Added trimping ramps in the outer side of the walls
Added shadow control
Made the spawns bigger
Each spawn has 16 spawns instead of 12
The walls in the spawns aren't paper thin anymore
Made the capture time smaller
So, yeah.
Changelog of A3:
Made walls to the cliff (probably should've been bigger)
Fixed some displacements that were showing the skybox underneath
Some rocks were floating. NOT ANYMORE!
That's pretty much it for now.
Gibe feedback pls.
Changelog:
(Hopefully) Fixed getting stuck at the edge of the cliff
Made the hill bigger so it's REALLY worth being the king of!
ROCKS EVERYWHERE! (for cover obviously.)
The entirety of the ground is displacements
Added a blend texture and smaller hills. AND THEY WISH YOU COULD BE THE KING OF THEM BUT THEY ARE TOO SMALL FOR YOU TO CONSIDER!
The invisible tool texture in the spawn courtyard was replaced with clip so that projectiles can still go through.
Shoot me with more feedback.