Followed through with all the things I said I would push by this version, also consulted a few people with different levels of vision impairment to help tweak the map
- raised the mid point up by roughly 50 h/u to prevent direct line of site from extremely far back
- replaced all the greenscreen textures with a less saturated one
- added some props in front of the green screens behind cliff to make players stand out more
- adjusted the middle ledge geometry so it no longer juts out in front of cliff
- centered the alcoves on mid
- added a barrel below cliff on mid to allow acces from mid
- brightened the patio leading to unders
- extended the house behind cliff out to block the void
I might try messing with lighting in the next release, I've had some complaints with the map "flashbanging" people. I also want to try and get the 3d skybox done.
Also, if any modelers or texture artists are interested in giving me a hand, shoot me a DM
