I inferred that there would be problems with finding the flag carrier by those with flag glow turned off, so a sprite has been attached to the flag to show where the flag is at all times. Bonus: The color of the sprite changes color based on what state it is in (If it's picked up by Red or Blue, or is sitting at its spawning point), as shown in these screenshots.
The default state shows a nice shade of purple!
While when it's being held by a player on the blue team it shows the cool shade of blue. Red team gets a warm shade of red as well!
Other notes:
-Fixed a bug where dropping a flag in the flag's spawn room will cause the score for the team who originally picked it up to tick upwards indefinitely
-Polished the rotation of model geometry
-Added a new Ms. Pauling voiceline (courtesy of
15.ai) that instructs players the objective
-Added a context fitting line for when the flag is now available for pickup.
-Extended the warning area for when each team is about to enter their base region while holding the flag.
-In addition to being marked for death when holding the flag, the player is also doused in Mad Milk.
-Tweaked the timer and Setup timer to be slightly longer