Bis

Bis A15

What's new:
-Rearranged item pickups to be more intuitive
-Added a glass pane in each teams spawn
-More fencing
-Heightened the walls in the exterior region of the map
-Fixed visual / clipping oversights
-Added lights to places where they are needed
-Changed the middle region of the map
-Changed position of the boulders in the middle region of the map
What's new:
-Fixed more visual glitches
-Fixed symmetry of some of the objects / geometry in the map
-Lightly added crates / walls to mitigate the Sniper's effectiveness in the field area.
-Centered the powerup spawns in the middle of each of the spawn buildings roofs instead of having them be slightly off center.
-Added 3 new powerup spawns, 12 powerup spawns in total.
-Moved the location of health / ammo pickups to better the flow
-Slightly lowered the trigger_hurt entity at the cliffside
-The Australium is now lightly elevated on the floor, making it stand out much more clearly.
What's new:
-Fixed a couple of visual glitches
What's new:
-Lowered the height of many buildings to put them in line with other Mannpower / TF2 maps
-Edited the spawn points and flag area in an attempt to mitigate sniper camping
-Changed and removed some health / ammo pickups
-Changed the direction of the lighting to better highlight some areas of the spawn
-Updated the middle point to be slightly more open with more paths.
-Fixed very minor glitches.
-Each team's spawn building can now be stood upon, but be wary, as staying here for too long will force you to drop the flag
-Removed the roofs on each of the spawn buildings as the smaller height of all the buildings made them unnecessary.


Here are some hastily made screencaps showing what's new:
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20200426143515_1.jpg 20200426142354_1.jpg

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