BAMF - Brokk's Assorted Mapping Fixes

BAMF - Brokk's Assorted Mapping Fixes 0.5.1

  • fixed some issues with light_environment and helper models (dont edit your FGD at 4am kids)
  • removed func_detail_blocker and func_instance_origin as they do not exist in stock compilers
FGD
  • Added various typo fixes and improvements by @meatspace
  • Added missing custom locomotive helper model to func_tracktrain
  • Fixed rendermode for respawnroomvisualizer
  • Made func_door move Up by default (instead of East) since that's what most TF2 doors do
  • Added some missing keyvalues to func_upgradestation
  • fixed RD/PD keyvalue in item_teamflag
  • ACTUALLY added new locomotive helper model to func_tracktrain, for real this time
  • Fixed studiomodel on tf_halloween_gift_spawn_location
  • Added missing I/O to logic_script
  • added missing OnPickup1, OnCapture1, and OnDrop1 outputs to item_teamflag
  • added item_armor upon Wendy's request (entity exists, but doesn't do anything in TF2, making it useful for custom gamemode logic)
  • removed light_directional, as it only works with custom VRAD
VMFs
  • removed accidentally included decompiled community VMFs
Prefabs
  • added vscript payload collision enabler prefab
  • Fixed long-standing bug with all slide doors that allowed players to shoot through the closed door
Tools
  • As Hammer++ now supports Propper++, the BAMF version and support has been removed. Use the built-in one instead, it has significant improvements.
Compile Presets
  • removed Propper compile sequence
  • fixed compilepal preset name mismatch that would cause it to fail saving changes to the preset
Coming soon
New documentation on surfaceprops, and some other website improvements
  • Added working installer: no more manual file-moving like a fucking caveman
  • Expanded on and reworked website, please ping me if you find a broken link
  • Minor FGD improvements (pickup placement helpers, fixes)

See full feature list here: https://bamf.tf/pack/features.html
Feedback, suggestions, ideas highly appreciated!