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fixed some issues with light_environment and helper models (dont edit your FGD at 4am kids)
removed func_detail_blocker and func_instance_origin as they do not exist in stock compilers
FGD
Added various typo fixes and improvements by @meatspace
Added missing custom locomotive helper model to func_tracktrain
Fixed rendermode for respawnroomvisualizer
Made func_door move Up by default (instead of East) since that's what most TF2 doors do
Added some missing keyvalues to func_upgradestation
fixed RD/PD keyvalue in item_teamflag
ACTUALLY added new locomotive helper model to func_tracktrain, for real this time
Fixed studiomodel on tf_halloween_gift_spawn_location
Added missing I/O to logic_script
added missing OnPickup1, OnCapture1, and OnDrop1 outputs to item_teamflag
added item_armor upon Wendy's request (entity exists, but doesn't do anything in TF2, making it useful for custom gamemode logic)
removed light_directional, as it only works with custom VRAD
VMFs
removed accidentally included decompiled community VMFs
Prefabs
added vscript payload collision enabler prefab
Fixed long-standing bug with all slide doors that allowed players to shoot through the closed door
Tools
As Hammer++ now supports Propper++, the BAMF version and support has been removed. Use the built-in one instead, it has significant improvements.
Compile Presets
removed Propper compile sequence
fixed compilepal preset name mismatch that would cause it to fail saving changes to the preset
Coming soon
New documentation on surfaceprops, and some other website improvements
Added working installer: no more manual file-moving like a fucking caveman
Expanded on and reworked website, please ping me if you find a broken link
Minor FGD improvements (pickup placement helpers, fixes)
See full feature list here:
https://bamf.tf/pack/features.html
Feedback, suggestions, ideas highly appreciated!