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-Updated roof detailing
-Updated Control Point visuals
-Control Point now descends at round end (this will not affect gameplay during a round)
-Widened some doorways in lobby to lessen the impact of aggressive forward hold traps
-Added a small nook in valley for spam dodging
-Misc detail changes
Changelog:
-Redetailed out-of-bounds and 3D skybox (Ft. New trees by Freyja!)
-Various detailing changes
-Various optimisations (Filesize is smaller now! Thanks Faye!)
-Various clipping fixes
-Various other fixes
-Modified capzone slightly to reduce accidentally jumping out of it at the edges
-Simplified some geometry above lobby
-Altered detailing in main to be more distinct per side
-Slight gameplay change to yard, exits are now slightly more physically separated by cover.
-Misc. detail improvements
-Added occluders in some key areas, which should help optimisation
-changed attacker spawn wave times from 2s to 4s
-changed spawnpoint order to match product_final's
-altered interior detailing in both houses at mid to be more visually distinct from one another
-added small ammo kits to mid
-added spectator cameras to lobby
-fixed announcer not counting down to/announcing control point unlock
-fixed wrap assassin bug in all spots i could
-fixed clipping in some spots
-tried to fix esoteric sound bug, god knows if it worked
-some beams in spawn are now nonsolid to make rollout easier
-misc. detail polish
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