Last major update before Connect 5 deadline
Mid is basically flipped with choke entering on the highground.
The construction room leads to be longer but closer to mid.
Cap times are increased to stop wiping teams once to steamroll.
Removed visclusters to improve fps dramatically.
I know the rock clips into the mid flank and it'll have to do
Widened towers at spawn.
People holding mid now have a 2 second longer respawn.
An out of place looking fence otside lobby has been shortened.
Garage shutters have been untilted.
Clipping on doorframes.
Windows at mid have a (temporary) beam of light (to be widened).
Flank at mid has had a small detail rework with the strange pillar on the left bottom floor.
Ugly ramp at last is now a staircase.
Lobby has now had a minor revamp detail-wise (beams on rooves, boarded windows, doorway, broken roof, small balcony-thing.
Skybox brushes above rooves between mid and rooves above lobby.
Areaportals around lobby, which caused the most unnecessary render issues.
Smaller fixes I fixed on the dot without writing down.
Pipes under last have been changed to improve lighting.
The wooden hall before last has now got clipping around the scaffolding.
All game logic has been restored (i.e. doors, control points)
Added overlays on all health and ammo packs.
Windows behind the rock at mid now cast yellow light to brighten up darker areas.
Removed water outside second to prevent water-jumps and bad lighting.
Big new crag detail on the hill beside choke.
Added some rocks and an island in the ocean.
Loads of detailing.
Packing custom props and textures.
Some ramps have become less steep.
Some other very small changes.
No 3D skybox or overlays yet
Simplified lobby (a bit).
Moved forward spawns.
Changed point names.
Second takes a tad longer to cap to avoid steamrolls from mid.
Removed ramp next to mid choke.
Made the under-area at last smaller.
Hopefully the next version will be beta.
Opened up the crate route to second.
Added fourth exit to second from the lobby.
Moved the small health route to a lower area with more health.
Water in the gameplay space.
Fixed a bug with the visleaves.
Increased defending respawn times
Removed flank to second
Reworked shorter route to mid
Added a compound between the choke and short route
A couple health pack things
Removed rocks at second
Separated the well door outputs.
Shortened mid cap times.
Increased last cap times.
Given defenders height advantage on last.
Added side route to dropdown at last.
Replaced box jumps with stairs on the railing dropdown.
Changed to secondary route to a longer route more breathing room.
Changed underground route to a slightly shorter health route that exits at a different angle.
Changed the point area at second to a raised platform with cover.
Added some rocks
Burned the trees
Remade the lobby before last again
Added some fences and pillars
Windows on last
Fixed a problem with players spawning in the wrong spawn
Added balcony area between spawn and last
Change health and ammo around
Raised skybox at mid
Some small clipping issues
Changed the under flank for last
Changed the under flank for mid
Moved the ramp room entrance to last door to upper floor
Removed a rock or two
Health kit patches
Respawn room door
Changed the final points & spawns
Control point logic changes
That should be it I think