Backwash B4

A jungle 5CP map at night

  1. Mid Changes, Optimisation (again) and small additions.

    Last major update before Connect 5 deadline
    Changes -
    • Mid is basically flipped with choke entering on the highground.
    • The construction room leads to be longer but closer to mid.
    • Cap times are increased to stop wiping teams once to steamroll.
    • Some clipping.
    • Removed visclusters to improve fps dramatically.
    • Other stuff
    I know the rock clips into the mid flank and it'll have to do :(
  2. 3D Skybox, optimization and small detail overhauls

    Changes -
    • Widened towers at spawn.
    • People holding mid now have a 2 second longer respawn.
    • An out of place looking fence otside lobby has been shortened.
    • Garage shutters have been untilted.
    • Clipping on doorframes.
    • Windows at mid have a (temporary) beam of light (to be widened).
    • Flank at mid has had a small detail rework with the strange pillar on the left bottom floor.
    • Ugly ramp at last is now a staircase.
    • Lobby has now had a minor revamp detail-wise (beams...
  3. Bug fixes and some detailing

    Changes -
    • Pipes under last have been changed to improve lighting.
    • The wooden hall before last has now got clipping around the scaffolding.
    • All game logic has been restored (i.e. doors, control points)
    • Added overlays on all health and ammo packs.
    • Windows behind the rock at mid now cast yellow light to brighten up darker areas.
    • Removed water outside second to prevent water-jumps and bad lighting.
    • Big new crag detail on the hill beside choke.
    • Added some rocks and...
  4. Beta completed

    Changes -
    • Loads of detailing.
    • Optimisation.
    • Displacements.
    • Packing custom props and textures.
    • Clipping.
    • Some ramps have become less steep.
    • Some other very small changes.
    No 3D skybox or overlays yet
  5. General pre-beta changes

    Changes -
    • Simplified lobby (a bit).
    • Moved forward spawns.
    • Changed point names.
    • Second takes a tad longer to cap to avoid steamrolls from mid.
    • Removed ramp next to mid choke.
    • Made the under-area at last smaller.
    Hopefully the next version will be beta.
  6. Crate route and lobby reworks

    Changes -
    • Opened up the crate route to second.
    • Added fourth exit to second from the lobby.
    • Moved the small health route to a lower area with more health.
    • Water in the gameplay space.
    • Fixed a bug with the visleaves.
    • Widened choke.
  7. Rework on previous rework

    Changes -
    • Removed railing
    • Increased defending respawn times
    • More lights
    • Removed flank to second
    • Reworked shorter route to mid
    • Added a compound between the choke and short route
    • A couple health pack things
    • Removed rocks at second
  8. Bug fixes and big reworks

    Changes -
    • Separated the well door outputs.
    • Shortened mid cap times.
    • Increased last cap times.
    • Given defenders height advantage on last.
    • Added side route to dropdown at last.
    • Replaced box jumps with stairs on the railing dropdown.
    • Changed to secondary route to a longer route more breathing room.
    • Changed underground route to a slightly shorter health route that exits at a different angle.
    • Changed the point area at second to a raised platform with cover....
  9. Lobby rework and general fixes

    Changes -
    • Remade the lobby before last again
    • Added some fences and pillars
    • Windows on last
    • Fixed a problem with players spawning in the wrong spawn
    • Added balcony area between spawn and last
    • Change health and ammo around
    • Raised skybox at mid
    • Some small clipping issues
  10. Final point changes and flanks

    Changes -
    • Changed the under flank for last
    • Changed the under flank for mid
    • Moved the ramp room entrance to last door to upper floor
    • Removed a rock or two
    • Health kit patches
    • Respawn room door
    • Changed the final points & spawns
    • Control point logic changes
    • Some lights
    • That should be it I think