Backtrack

Backtrack A16

Reworked A/C to be more open
Reused Red's first spawn as Blue's last forward spawn
Remade final point
Added a new exit and flank at Blue spawn
Widened B a bit
Slowed the elevator and turntable
Added a vscript to teleport or disable buildings instead of destroying them
Fixed C spawn not having a resupply locker
Added elevator music
Reworked B
Reworked connectors next to A/C
Added forward spawns for Red
Replaced cart model with a simple model edit
Removed forward spawn at A/C
Fixed healthammokit model being replaced during halloween mode
Added a few straights to the track, making the map bigger
Adjusted the layout around the extended track
Moved an exit from A spawn to the elevator
Moved B spawn to behind B
Added a new area above the A spawn
Extended angled building next to the track at A
Added a one-way door favoring Red when defending A, and favoring Blue when attacking D
Replaced a spawn door at A with a small door
Pushed Blue spawn back
Replaced full healthpack at B with a small one
Added an open platform at C
Added a second floor with open windows at C
Adjusted the building opposite the pit
Added a new balcony at D
Timer starts at 4:00 instead of 5:00
Timer cap has been reduced from 10 minutes to 7:30
Cart rollback time has been reduced from 30s to 20s
Remade the entire layout, map is much smaller than before
A/C is still inside an elevator, B is now a turntable
Added a vscript to clear stickies in the shared spawns
Moved part of B to block sightlines
Added more cover to B
Added a few more health packs near B
Remade the right flank at A
Moved the final Red spawn up
Removed the corridors at the far end of D
Fixed the cart from rolling back and getting stuck when A/C was capped during overtime
Removed the indoor section containing A/C
A/C is now inside an elevator
Remade the A/C spawn to better guide players to the right direction
Added func_nogrenades in the shared spawns that is active for 10s when a point is capped