-Updated map with the most recent version of LizardOfOz's Gungame VScript; v14a!
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v12!
-Adjusted the jumppad (again).
-Hotfix to the Vscript mode from LizardOfOz, as the previous version caused client crashes easily.
-Once again adjusted the jumppads so they feel better to use.
-Spawns were half Blue and Red before, which correlated with a previous version of Gungame which used both Red and Blue teams. Now they're all Red, which should add more variation to spawn locations.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v10!
-Jumppads have been adjusted slightly. The ascent is now faster and pushes the player more towards the front of the one-way hatch.
-Music has been returned to the map.
-Added a tonemap and logic_auto even though I swear they were there before.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v9!
-New jump pads from the lower levels of the map to the upper levels. Still deciding if I should allow players to jump all the way to the top somehow.
-All doorways have been changed to have the same model so there's no inconsistencies. These were still in place from the first version.
-Minor clipping adjustments and model adjustments here and there.
-Removed music temporarily, as it is incompatible with the current version. It'll be back, don't worry!
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v6!
-Increased music length to match new round timer maximum.
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v3a!
-Updated map with the most recent version of LizardOfOz's Gungame VScript; v3!
-Small adjustment to the music, as there was a delay to when the music started at the beginning of the round.
-Properly credited music in the thread description (by the way, any of these maps in the future from myself have the song packed into the map BSP with the full name and artist name).