asdtm

asdtm a15

Changed doors to indicate when it opens
Edited B to be more in favor of red
Added healthpack in the central area
Merged two small healthpacks near A into one medium health pack
Added a drawbridge
Removed B building access from blue side
Added healthpack in window looking down at A.
Added a fence in building in front of A.
Moved the gate from blue spawn to blue forward so that blue's access to the B building is limited until A is captured.
Closed off the room with window looking down at blue spawn
Reworked final point to be an elevator. (45% decrease in cart movement speed while on elevator)
Uploaded proper version
Moved the final point higher to give red more advantage
Added window looking down at blue spawn in the building near B
Changed B-C connector to an indoor stairs.
Made second gate from B to red spawn one way
Added room with window looking down at A to make A more defendable
Moved the red spawn up by 128 units
Moved the room between red spawn and C up by 128, allowing red to enter C without being in low ground.
Adjusted health and ammo placement around A to be less in favor of red.
Area around Point B now remains closed until point A capture
Added covers, health, and ammo around final point for red team.