Adjusted health and ammo placement around A to be less in favor of red. Area around Point B now remains closed until point A capture Added covers, health, and ammo around final point for red team. Read the rest of this update entry...
Moved the final point higher to give red more advantage Added window looking down at blue spawn in the building near B Changed B-C connector to an indoor stairs. Made second gate from B to red spawn one way Added room with window looking down at A to make A more defendable Moved the red spawn up by 128 units Moved the room between red spawn and C up by 128, allowing red to enter C without being in low ground. Read the rest of this update entry...
Added healthpack in window looking down at A. Added a fence in building in front of A. Moved the gate from blue spawn to blue forward so that blue's access to the B building is limited until A is captured. Closed off the room with window looking down at blue spawn Reworked final point to be an elevator. (45% decrease in cart movement speed while on elevator) Read the rest of this update entry...
Changed doors to indicate when it opens Edited B to be more in favor of red Added healthpack in the central area Merged two small healthpacks near A into one medium health pack Read the rest of this update entry...
Reworked A Remade B Added a new route from blue spawn to B Reopened a path from B to C for blue. It only opens after the B is captured and opens very slowly. Read the rest of this update entry...
Gave blue highground in A. Red has separate spawn for A. Moved respawn visualizers backward to allow blue players to move more freely. Read the rest of this update entry...
Improvements to C Added space for red to set up at C Made Elevator larger Removed part of the platform on C Read the rest of this update entry...
Limited Blue access to final tower Removed one balcony for red at C Read the rest of this update entry...
Changed the design of the tower Removed B-C staircase Removed one-way door connecting B and C. It's just a door now. Read the rest of this update entry...