PL asdtm a11

Thundermountain and Upward

  1. Asd417

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    asdtm - Thundermountain and Upward

    Screenshot later
     
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  2. Muddy

    aa Muddy Muddy

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    at first I thought that said "autism"
     
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  3. HolySnickerPuffs

    aa HolySnickerPuffs

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    FINALLY, a map about ME!

    All my years on the spectrum are finally paying off!
     
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  4. Asd417

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    Adjusted health and ammo placement around A to be less in favor of red.
    Area around Point B now remains closed until point A capture
    Added covers, health, and ammo around final point for red team.

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  5. Asd417

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    Moved the final point higher to give red more advantage
    Added window looking down at blue spawn in the building near B
    Changed B-C connector to an indoor stairs.
    Made second gate from B to red spawn one way
    Added room with window looking down at A to make A more defendable
    Moved the red spawn up by 128 units
    Moved the room between red spawn and C up by 128, allowing red to enter C without being in low ground.

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  6. Asd417

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    Added healthpack in window looking down at A.
    Added a fence in building in front of A.
    Moved the gate from blue spawn to blue forward so that blue's access to the B building is limited until A is captured.
    Closed off the room with window looking down at blue spawn
    Reworked final point to be an elevator. (45% decrease in cart movement speed while on elevator)

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  7. Asd417

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  8. Asd417

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    Changed doors to indicate when it opens
    Edited B to be more in favor of red
    Added healthpack in the central area
    Merged two small healthpacks near A into one medium health pack

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  9. Asd417

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    Reworked A
    Remade B
    Added a new route from blue spawn to B
    Reopened a path from B to C for blue. It only opens after the B is captured and opens very slowly.

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  10. Asd417

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  11. Asd417

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  12. Asd417

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    1,188
    Positive Ratings:
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  13. Asd417

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    Positive Ratings:
    842