arena_pullout

arena_pullout a3

Took a look at the more in-depth reviews from the contest, and here's an update based on that, which I hope fixes some problems.

  • Each team's middle building has been widened.
  • Dropdown has been opened up, lights are still there just in case.
  • The two barrels now have another on top of each other, not sure how exactly I should touch up on the drop to middle connector area, but I'll figure out someway to.
  • The bit of extension at middle was shortened

Now for something else:
Flank routes, I'm not entirely sure on how I should implement one. One idea is to modify this building:
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What I think I could do is add a 2nd floor to it, and have a window that can overlook the control point, but that seems a bit extreme.
The 7.2 Hour contest was really fun! The nice thing though is now I get to update my map.

Changelog:
  • Widened and lengthened the middle area, to be a bit more roomy (This was the number one complain)
  • Dropdown is now properly lighted
  • Control point has a larger capture radius
  • Moved the control point a small bit to stay center
  • New section of middle
  • Moved some crates by one hammer unit to prevent snipers from shooting through.

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